Fighting Chess Online Game
Why Fighting Chess?
Chess has so many draws for two reasons: The weak pieces of chess and the stalemate rule. This is the cause of so many decades of consternation of holding tournaments with a rule to attempt to reduce the number of draws. If we could adjust the rules of our game to address these two problems (and leave the tournament rules alone so that game outcomes stand without replaying or giving extra time to one side or making a draw a “win”), it would solve the problem of too many draws. And, this solution will be a true solution, not the pseudo solutions produced at numerous chess events over the last couple of centuries. You would think that such a solution would be welcome (and it will be shortly)!
The weak pieces of chess lead to the draws by insufficient material and the 50 move rule. Stalemate occurs because of a clash of subordinate rules in chess to the game objective. We should never have absolute rules in a game because if they ever clash, it can set up untenable possibilities. So, Fighting Chess is a set of rules that alters the game of chess in a minimal way so as to fix the two problems outlined above that contribute to the large draw statistic seen in chess.

This new chess variant, then, is an upgrade to chess. Around 1495 (coinciding with the invention of the printing press), chess got upgraded to its modern version we see today. The changes made sped up the game. The changes that Fighting Chess makes to the game complete the upgrade to chess attempted in 1495 to also make the game more powerful. The initial imbalance (White’s opening advantage) should also be minimized because Black has no weaknesses in the initial setup like f7 is in the chess setup. Thus, in addition to reducing draws, Fighting Chess should also have more balanced decisive game outcomes than chess.
